

The Identity Thief can only assume one role. If you assume a special role, like a Hacker, the Identity Thief gains all the abilities of that role. The Identity Thief has the ability to steal the role of a dead player. The Identity Thief has no loyalty to either the survivors or the traitors. The Identity Thief will not change roles when cloned. When a Traitor Scientist uses the machine, if the player was innocent, they will become a traitor after being cloned. Inside the Laboratory is the Lazarus Machine, which any version of the Scientist can use as long as they have an uncooked Human Heart. The Traitor Scientist (previously Mad Scientist) is similar to the Survivor Scientist. The Traitor Hacker's ability starts with a charge at the beginning of the game and recharges over time. When the Traitor Hacker's ability is charged, they can spend 1 Traitor Credit to open a Bunker by themselves. The Traitor Hacker has a similar ability to the Survivor Hacker's ability in addition to their normal Traitor abilities. The Traitor Medic can see other players' health and can revive downed players at the cost of some of their own health.

The Traitor Medic has the same abilities as the Survivor Medic in addition to their normal Traitor abilities. This is a passive ability and can be done an unlimited amount of times. The Detective's ability is that when investigating bodies, he can see 3 out of the 7 "stats" of a corpse. The Hacker's ability starts with a charge at the beginning of the game and recharges over time. When the Hacker's ability is charged, they are able to use two Electronic Scraps to unlock a Bunker by themselves.

See the wiki page on the Lazarus Machine for more details. The Scientist must put the dead player's uncooked heart into the machine, then activate it. The Scientist can use the Lazarus Machine in the Laboratory to revive a dead player. Keep in mind, Traitors can open the Armory too. In order to open the bunker, the Soldier must be the one to press the white button. After the first objective has been completed, the soldier will be able to check the map outside of the cabin to see which quadrant the Armory is in. The Soldier has the special ability to open the Armory.
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The Defector can also open the Traitor Airdrops if they are lucky enough to stumble on one but they cant activate its ability.Įven if a secure crate has already been opened by a traitor, it will still require a full charge to look inside as defector. The ability takes 5 minutes and 30 seconds to recharge. Each charge of the ability only allows the Defector to open one of these items. The Defector has the special ability to open Secure Crates and Care Packages. Medics can revive more than one person with their active ability. The max health loss can fixed with a pot pie. The Medic's active ability, after a short channel, allows them to revive downed players within a circular area at the cost of some of the Medic's max health (-15% Health per player revived). The Medic's passive ability shows them the health of other players they can see. The Medic has both a passive and active ability. If a player's charge isn't full, they cannot use their active ability. Many special roles have a charge wheel that needs to be full in order to use their ability.
